Thematically a tactics based kensei with trapper abilities and a focus on movement.
Being a WF and having trash light armor options, I’m going to throw in 2 monk for movement rate to fit the theme and make up a feat over 2 fighter. With 2 in I’m saying 3 for healing mark. Would love to go 6 monk for shadow fade and adept. 6 monk breaks even vs 6 fighter for feat numbers, but we need 16 ftr for the sweet +8 to tactics.
With this split we’ll be looking at 9 fighter feats and 2 monk feats. Looking to take improved trip, stunning blow as well as a fighting line and monk stances.
We have the option of going staff or going daggers with access to Vistani tree. I’m going to write for staff, but it could be adapted for daggers. For a dagger build, I’d trade rog for arti and get xbow profs, rogue was chosen for staff speed enhancement.
Stats: max str for DCs and damage, high int for skills (they will be tough on this one) and KtA, enough dex for precision.
Your style choice will determine the fighting line for staff you can choose PA/cleave/great cleave or thf line, for dagger swf or twf lines.
1: Rogue ( skills ): Combat expertise
2: Monk: fighting line #1
3: Monk: Improved trip, Precision
4: Monk: light, **all other levels fighter
5: Weapon focus
6: Adept of forms, Stunning Blow
8: fighting line #2
9: Weapon Specialization
10: Improved Critical
12: Greater Weapon Focus, Tactics +4
14: fighting line #3
15: Master of forms
16: Tactics +6
18: Dodge, Mobility (a staff build could trade these and precision if they want both thf and cleave lines, and run PA in place of precision. recommended if blitzing)
20: Tactics +8
Enhancements: Minimum AP requirements: 35 Kensei for T5s, 9 Henshin for quickstrike, 8 Harper for KtA, 4 TA for staff speed, 6 Defender for prr/mmr and stance, 8 WF for tactics. Remaining probably in defender; other options are assassin sneak speed or more racial to boost thf,